ro-webgl/Assets/Lua/UI/UIBattle/UIBattleSuccessView.lua

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Lua
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local UIBattleSuccessView = require("UIBattle/UIBattleSuccessView_Generate")
--region 生命周期
-- ManagerContainer.DataMgr.DanmuData:
function UIBattleSuccessView:OnAwake(data)
self.controller = require("UIBattle/UIBattleSuccessCtr"):new()
self.controller:Init(self)
self.controller:SetData(data)
end
function UIBattleSuccessView:FillContent(data, uiBase)
self.uiBase = uiBase
local gameObject = self.uiBase:GetRoot()
if gameObject ~= nil then
self.gameObject = gameObject
self.transform = gameObject.transform
end
self:InitGenerate(self.transform, data)
self:Init()
end
function UIBattleSuccessView:Init()
for i = 1, 4 do
self["role"..i]:SetActive(false)
end
local teams = ManagerContainer.DataMgr.UserData:GetTeamData(true)
for i=1, #teams do
local roleData = teams[i]
self["role"..i]:SetActive(true)
CommonUtil.LoadIcon(self, "HeroDraw/Role_"..roleData.uid, function(sprite)
self["role"..i].image.sprite = sprite
end)
end
self:ShowRewardData()
--[[
local danmuPlayerGo = self.transform:Find("Panel/CommentArea/MyDanmuPlayer")
self.danmuPlayerComp = danmuPlayerGo:GetComponent("MyDanmuPlayer")
local danmuList = {
"AAAAAAAAAAA111", "VVVVVVVVVV222", "DDDDDDDDDDD333", "FFFFFFFFF444", "EEEEEEEEE555",
"AAAAAAAAAAA111", "VVVVVVVVVV222", "DDDDDDDDDDD333", "FFFFFFFFF444", "EEEEEEEEE555",
"AAAAAAAAAAA111", "VVVVVVVVVV222", "DDDDDDDDDDD333", "FFFFFFFFF444", "EEEEEEEEE555",
"AAAAAAAAAAA111", "VVVVVVVVVV222", "DDDDDDDDDDD333", "FFFFFFFFF444", "EEEEEEEEE555",
"AAAAAAAAAAA111", "VVVVVVVVVV222", "DDDDDDDDDDD333", "FFFFFFFFF444", "EEEEEEEEE555",
"AAAAAAAAAAA111", "VVVVVVVVVV222", "DDDDDDDDDDD333", "FFFFFFFFF444", "EEEEEEEEE555",
"AAAAAAAAAAA111", "VVVVVVVVVV222", "DDDDDDDDDDD333", "FFFFFFFFF444", "EEEEEEEEE555",
"AAAAAAAAAAA111", "VVVVVVVVVV222", "DDDDDDDDDDD333", "FFFFFFFFF444", "EEEEEEEEE555",
"AAAAAAAAAAA111", "VVVVVVVVVV222", "DDDDDDDDDDD333", "FFFFFFFFF444", "EEEEEEEEE555",
}
self.danmuPlayerComp:ResetPlayer()
self.danmuPlayerComp:Play(
danmuList, 10,
function()
LogError("Danmu Play Ntf")
end,
function()
LogError("Danmu Play Finished")
end
)
]]
self:AutoBatlle()
end
function UIBattleSuccessView:AddEventListener()
ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
end
function UIBattleSuccessView:RemoveEventListener()
ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
end
function UIBattleSuccessView:AddUIEventListener()
self.uiBase:AddButtonEventListener(self.backBtn.button,self, self.OnBackBtn)
self.uiBase:AddButtonEventListener(self.btnSendDanmu.button,self, self.OnBtnSendDanmu)
ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.EID_DANMU_INPUT_NTF, self, self.OnDanmuInputNtf)
end
function UIBattleSuccessView:OnHide()
end
function UIBattleSuccessView:OnShow(data)
self.controller:SetData(data)
end
function UIBattleSuccessView:OnClose()
end
function UIBattleSuccessView:OnDispose()
self.controller:OnDispose()
end
--endregion 生命周期
function UIBattleSuccessView:OnBtnSendDanmu()
ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIDanmuInput, "UIBattleSuccess")
end
function UIBattleSuccessView:OnDanmuInputNtf(uiName, danmuStr)
if uiName == "UIBattleSuccess" then
LogError("[UIBattleSuccessView] OnDanmuInputNtf "..danmuStr)
self.danmuPlayerComp:PlayMySelf(danmuStr)
end
end
function UIBattleSuccessView:ShowRewardData()
local awardDatas = {}
local inputData = self.controller:GetData()
for k, v in pairs(inputData) do
if v.key ~= 4 then
table.insert(awardDatas, {cfgId = v.key, num = v.value})
end
end
CommonUtil.LoopGridViewEleCreateNew(
self, self.awardScrollView.loopHorizontalScrollRect,
self.awardContent.gridLayoutGroup,
awardDatas, 0, self, self.SetAwardItem
)
end
function UIBattleSuccessView:SetAwardItem(itemLua, idx, itemData)
CommonUtil.UpdateItemPrefab(self, itemLua, itemData, Enum.ItemIEnterType.Bag, self, self.ShowItemTips)
end
function UIBattleSuccessView:ShowItemTips(button, params)
local data = params[0]
ManagerContainer.LuaUIMgr:OpenTips(data)
end
function UIBattleSuccessView:OnBackBtn()
ManagerContainer.LuaUIMgr:ClosePage(self.uiBase.PageId)
if ManagerContainer.UIFuncUnlockMgr:NeedOpenFuncCurLevelStart(ManagerContainer.LuaBattleMgr:GetCurLevelUniqueId()) then
ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_FUNCLOCK_OPEN_NTF)
end
ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_UI_RETURN_HOME, true)
--ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_FORCE_GUIDE_TRIGGER, Enum.ForceGuideTriggerEnum.BattleWin)
end
function UIBattleSuccessView:AutoBatlle()
local isauto= ManagerContainer.LuaBattleMgr:GetAutoChallengeState()
self.text_autofight:SetActive(false)
self.text_autofight_time:SetActive(false)
if isauto==true then
local flag=4
--按钮
self.btn_autofight.button.interactable=false
self.btn_autofight.image.sprite=self.btn_autofight.switchSprite:GetSprite("img_result_btn_auto_fighting")
--文字
self.text_autofight_time.text.text = ""..flag.."S"
self.text_autofight_time:SetActive(true)
ManagerContainer.LuaTimerMgr:AddLuaTimer(1000, 4, function()
flag=flag-1
self.text_autofight_time.text.text = "" .. flag .. "S"
if flag==0 then
self:UIClose()
ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CHALLENGE_AUTO)
end
end)
else
--文字
self.text_autofight:SetActive(true)
--按钮
self.btn_autofight.image.sprite = self.btn_autofight.switchSprite:GetSprite("img_result_btn_auto_fight")
self.uiBase:AddButtonUniqueEventListener(self.btn_autofight.button, self, function()
ManagerContainer.LuaBattleMgr:SetAutoChallengeState(true)
ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CHALLENGE_AUTO)
self:UIClose()
end)
end
end
return UIBattleSuccessView