Workaround the compile errors. We'll need to regenerate the Lua wrapper later.
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e71d454418
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267389d065
@ -64,8 +64,8 @@ public class ExportTerrain : EditorWindow
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void Export()
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void Export()
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{
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{
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string fileName = EditorUtility.SaveFilePanel("Export .obj file", "", "Terrain", "obj");
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string fileName = EditorUtility.SaveFilePanel("Export .obj file", "", "Terrain", "obj");
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int w = terrain.heightmapWidth;
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int w = terrain.heightmapResolution;
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int h = terrain.heightmapHeight;
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int h = terrain.heightmapResolution;
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Vector3 meshScale = terrain.size;
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Vector3 meshScale = terrain.size;
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int tRes = (int)Mathf.Pow(2, (int)saveResolution);
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int tRes = (int)Mathf.Pow(2, (int)saveResolution);
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meshScale = new Vector3(meshScale.x / (w - 1) * tRes, meshScale.y, meshScale.z / (h - 1) * tRes);
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meshScale = new Vector3(meshScale.x / (w - 1) * tRes, meshScale.y, meshScale.z / (h - 1) * tRes);
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@ -5,7 +5,7 @@ using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEditor.Callbacks;
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using UnityEditor.Compilation;
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using UnityEditor.Compilation;
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using UnityEditor.Experimental.UIElements.GraphView;
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using UnityEditor.Experimental.GraphView;
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using LuaInterface;
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using LuaInterface;
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namespace RO.Editor
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namespace RO.Editor
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@ -280,6 +280,12 @@ namespace WXB
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canvasRenderer.DisableRectClipping();
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canvasRenderer.DisableRectClipping();
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}
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}
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public virtual void SetClipSoftness(Vector2 clipSoftness)
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{
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}
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public virtual void Rebuild(CanvasUpdate executing)
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public virtual void Rebuild(CanvasUpdate executing)
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{
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{
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@ -3519,8 +3519,8 @@ public class T4MSC : EditorWindow
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AssetDatabase.Refresh();
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AssetDatabase.Refresh();
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terrain = CurrentSelect.GetComponent<Terrain>().terrainData;
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terrain = CurrentSelect.GetComponent<Terrain>().terrainData;
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int w = terrain.heightmapWidth;
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int w = terrain.heightmapResolution;
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int h = terrain.heightmapHeight;
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int h = terrain.heightmapResolution;
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Vector3 meshScale = terrain.size;
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Vector3 meshScale = terrain.size;
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meshScale = new Vector3(meshScale.x / (h - 1) * tRes, meshScale.y, meshScale.z / (w - 1) * tRes);
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meshScale = new Vector3(meshScale.x / (h - 1) * tRes, meshScale.y, meshScale.z / (w - 1) * tRes);
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Vector2 uvScale = new Vector2((float)(1.0 / (w - 1)), (float)(1.0 / (h - 1)));
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Vector2 uvScale = new Vector2((float)(1.0 / (w - 1)), (float)(1.0 / (h - 1)));
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@ -3960,8 +3960,8 @@ public class T4MSC : EditorWindow
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void GetHeightmap()
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void GetHeightmap()
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{
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{
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terrainDat = CurrentSelect.GetComponent<Terrain>().terrainData;
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terrainDat = CurrentSelect.GetComponent<Terrain>().terrainData;
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HeightmapWidth = terrainDat.heightmapWidth;
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HeightmapWidth = terrainDat.heightmapResolution;
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HeightmapHeight = terrainDat.heightmapHeight;
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HeightmapHeight = terrainDat.heightmapResolution;
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}
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}
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void UpdateProgress()
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void UpdateProgress()
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@ -150,7 +150,7 @@ public static class CustomSettings
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_GT (typeof (QualitySettings)),
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_GT (typeof (QualitySettings)),
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_GT (typeof (RenderSettings)),
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_GT (typeof (RenderSettings)),
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_GT (typeof (BlendWeights)),
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_GT (typeof (SkinWeights)),
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_GT (typeof (RenderTexture)),
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_GT (typeof (RenderTexture)),
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_GT (typeof (RenderTextureDescriptor)),
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_GT (typeof (RenderTextureDescriptor)),
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_GT (typeof (RenderTextureFormat)),
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_GT (typeof (RenderTextureFormat)),
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@ -360,7 +360,7 @@ public static class CustomSettings
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typeof (AnimationClip),
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typeof (AnimationClip),
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typeof (AnimationState),
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typeof (AnimationState),
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typeof (BlendWeights),
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typeof (SkinWeights),
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typeof (RenderTexture),
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typeof (RenderTexture),
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typeof (Rigidbody),
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typeof (Rigidbody),
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};
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};
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@ -89,7 +89,8 @@ public class Cinemachine_CinemachineVirtualCameraBaseWrap
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
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Cinemachine.ICinemachineCamera arg0 = (Cinemachine.ICinemachineCamera)ToLua.CheckObject<Cinemachine.ICinemachineCamera>(L, 2);
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Cinemachine.ICinemachineCamera arg0 = (Cinemachine.ICinemachineCamera)ToLua.CheckObject<Cinemachine.ICinemachineCamera>(L, 2);
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bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
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bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
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bool o = obj.IsLiveChild(arg0, arg1);
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// bool o = obj.IsLiveChild(arg0, arg1);
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bool o = false;
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LuaDLL.lua_pushboolean(L, o);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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return 1;
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}
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}
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@ -379,7 +379,7 @@ public class TMPro_TMP_TextWrap
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int[] arg0 = ToLua.ToNumberArray<int>(L, 2);
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int[] arg0 = ToLua.ToNumberArray<int>(L, 2);
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int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
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int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
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int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
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int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
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obj.SetCharArray(arg0, arg1, arg2);
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// obj.SetCharArray(arg0, arg1, arg2);
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return 0;
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return 0;
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}
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}
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else
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else
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@ -948,7 +948,8 @@ public class TMPro_TMP_TextWrap
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{
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{
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o = ToLua.ToObject(L, 1);
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o = ToLua.ToObject(L, 1);
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TMPro.TMP_Text obj = (TMPro.TMP_Text)o;
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TMPro.TMP_Text obj = (TMPro.TMP_Text)o;
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float ret = obj.fontScale;
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// float ret = obj.fontScale;
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float ret = 1.0f;
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LuaDLL.lua_pushnumber(L, ret);
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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return 1;
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}
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}
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@ -1347,7 +1348,8 @@ public class TMPro_TMP_TextWrap
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{
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{
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o = ToLua.ToObject(L, 1);
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o = ToLua.ToObject(L, 1);
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TMPro.TMP_Text obj = (TMPro.TMP_Text)o;
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TMPro.TMP_Text obj = (TMPro.TMP_Text)o;
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bool ret = obj.isLinkedTextComponent;
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// bool ret = obj.isLinkedTextComponent;
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bool ret = false;
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LuaDLL.lua_pushboolean(L, ret);
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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return 1;
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}
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}
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@ -1518,7 +1520,8 @@ public class TMPro_TMP_TextWrap
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{
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{
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o = ToLua.ToObject(L, 1);
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o = ToLua.ToObject(L, 1);
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TMPro.TMP_Text obj = (TMPro.TMP_Text)o;
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TMPro.TMP_Text obj = (TMPro.TMP_Text)o;
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bool ret = obj.ignoreRectMaskCulling;
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// bool ret = obj.ignoreRectMaskCulling;
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bool ret = false;
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LuaDLL.lua_pushboolean(L, ret);
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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return 1;
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}
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}
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@ -2868,7 +2871,7 @@ public class TMPro_TMP_TextWrap
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o = ToLua.ToObject(L, 1);
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o = ToLua.ToObject(L, 1);
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TMPro.TMP_Text obj = (TMPro.TMP_Text)o;
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TMPro.TMP_Text obj = (TMPro.TMP_Text)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.isLinkedTextComponent = arg0;
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// obj.isLinkedTextComponent = arg0;
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return 0;
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return 0;
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}
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}
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catch(Exception e)
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catch(Exception e)
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@ -3020,7 +3023,7 @@ public class TMPro_TMP_TextWrap
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o = ToLua.ToObject(L, 1);
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o = ToLua.ToObject(L, 1);
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TMPro.TMP_Text obj = (TMPro.TMP_Text)o;
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TMPro.TMP_Text obj = (TMPro.TMP_Text)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.ignoreRectMaskCulling = arg0;
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// obj.ignoreRectMaskCulling = arg0;
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return 0;
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return 0;
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}
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}
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catch(Exception e)
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catch(Exception e)
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@ -666,7 +666,8 @@ public class UnityEngine_CameraWrap
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ToLua.CheckArgsCount(L, 2);
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ToLua.CheckArgsCount(L, 2);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.Camera.FocalLengthToFOV(arg0, arg1);
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// float o = UnityEngine.Camera.FocalLengthToFOV(arg0, arg1);
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float o = 1.0f;
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LuaDLL.lua_pushnumber(L, o);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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return 1;
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}
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}
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@ -684,7 +685,8 @@ public class UnityEngine_CameraWrap
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ToLua.CheckArgsCount(L, 2);
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ToLua.CheckArgsCount(L, 2);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.Camera.FOVToFocalLength(arg0, arg1);
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// float o = UnityEngine.Camera.FOVToFocalLength(arg0, arg1);
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float o = 1.0f;
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LuaDLL.lua_pushnumber(L, o);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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return 1;
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}
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}
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