99 lines
3.5 KiB
Plaintext
99 lines
3.5 KiB
Plaintext
Library/
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Temp/Export Package/
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Temp/__Backupscenes/
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Temp/
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.vs/
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obj/Debug/
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Assembly-CSharp
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Assembly-CSharp-Editor
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RO.sln
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ro_trunk.sln
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Unity.Postprocessing.Editor
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Unity.Postprocessing.Runtime
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Unity.Postprocessing.Runtime.csproj
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Assembly-CSharp.csproj
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Assembly-CSharp-Editor.csproj
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Unity.Postprocessing.Editor.csproj
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Assembly-CSharp.csproj.user
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/assetbundle/
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AssetsPC*
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AssetsAndroid*
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AssetsiOS*
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Assets/Content/Prefabs/Effect_cym/
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Assets/Content/Raw_Art/Effects/Mesh/MESH_XIAOHONGNIANG/
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Assets/Content/Raw_Art/Effects/Textures/Texture(小红娘)/
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Assets/Content/Raw_Art/Effects/Textures/贴图(小红娘)/
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Assets/Content/Raw_Art/Effects/Mesh/MESH_XIAOHONGNIANG.meta
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Assets/Content/Raw_Art/Effects/Textures/Texture(小红娘).meta
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Assets/Content/Raw_Art/Effects/Textures/贴图(小红娘).meta
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Assets/Content/Raw_Art/Hero/Hero_102A1_Highwizard/anim/01.controller.meta
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Assets/Content/Raw_Art/Hero/Hero_102A1_Highwizard/anim/01.controller
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Assets/dandao.anim.meta
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Assets/dandao.anim
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Assets/Delay.cs.meta
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Assets/Delay.cs
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Assets/fx.unity.meta
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Assets/fx.unity
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Assets/XIAOSHI.anim.meta
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Assets/XIAOSHI.anim
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Assets/Content/Lua/
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Assets/Content/ToLua/
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Assets/StreamingAssets*
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Assets/Content/ToLua.meta
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Assets/Content/Lua.meta
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Assets/Content/Raw_Art/Scene/Scene_Gl_knt01_01/Scene_GI_knt01_02.unity.meta
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Assets/Content/Raw_Art/Scene/Scene_Gl_knt01_01/Scene_GI_knt01_02.unity
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Assets/New Terrain 1.asset.meta
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Assets/New Terrain 1.asset
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Assets/T4MOBJ/Terrains/Meshes/Terrain.obj
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Assets/T4MOBJ/Terrains/Meshes.meta
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Assets/T4MOBJ/Terrains/Material/dixing033.mat.meta
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Assets/T4MOBJ/Terrains/Material/dixing033.mat
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Assets/T4MOBJ/Terrains/Material/dixing03.mat.meta
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Assets/T4MOBJ/Terrains/Material/dixing03.mat
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Assets/T4MOBJ/Terrains/Material/dixing01.mat.meta
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Assets/T4MOBJ/Terrains/Material/dixing01.mat
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Assets/T4MOBJ/Terrains/Material/Terrain.mat.meta
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Assets/T4MOBJ/Terrains/Material/Terrain.mat
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Assets/T4MOBJ/Terrains/Texture/dixing033.png.meta
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Assets/T4MOBJ/Terrains/Texture/dixing033.png
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Assets/T4MOBJ/Terrains/Texture/dixing03.png.meta
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Assets/T4MOBJ/Terrains/Texture/dixing03.png
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Assets/T4MOBJ/Terrains/Texture/dixing01.png.meta
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Assets/T4MOBJ/Terrains/Texture/dixing01.png
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Assets/T4MOBJ/Terrains/Texture/Terrain.png.meta
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Assets/T4MOBJ/Terrains/Texture/Terrain.png
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Assets/T4MOBJ/Terrains/Terrain.prefab.meta
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Assets/T4MOBJ/Terrains/Terrain.prefab
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Assets/T4MOBJ/Terrains/Meshes/Terrain.obj.meta
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Assets/Content/Raw_Art/Eye/texture/ch_actress_eyes_df.psd
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Assets/Content/Raw_Art/Eye/texture/ch_actress_eyes_df.psd.meta
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Assets/PostProcessingExtend/
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Assets/Asset Usage Finder/
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Assets/Asset Usage Finder.meta
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Assets/Lua/.idea/
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obj/Release/Unity.Postprocessing.Runtime.csprojAssemblyReference.cache
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obj/Release/Unity.Postprocessing.Runtime.csproj.CoreCompileInputs.cache
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obj/Release/Unity.Postprocessing.Editor.csproj.CoreCompileInputs.cache
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obj/Release/Assembly-CSharp.csproj.CoreCompileInputs.cache
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obj/Release/Assembly-CSharp-Editor.csproj.CoreCompileInputs.cache
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.idea/
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*.sln
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*.csproj
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Assets/Plugins/Editor/JetBrains.meta
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Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
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Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll.meta
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Assets/Plugins/Android*
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Assets/Plugins/iOS*
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Assets/AppInfo*
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.vscode/*
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*.pyc
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Build/App/*
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Build/BuildTools/logs/*
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Assets/Plugins/SDKBridge*
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Build/BuildDependenceResource/CurPackEnv.ini
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Assets/Plugins/VuplexWebViewChromium/log*
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assetbundleBak*
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CustomCloudAssets*
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_win64*
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