2025-09-22 20:32:59 +08:00

3.9 KiB

Shading Steps and Feather Settings

The Unity Toon Shader allows you to control the position of the boundaries of the area, to clearly demarcate the boundaries, or to blur or blend them.

Base Color Step

Sets the boundary between the Base Color and the Shade Colors.

Base Shading Feather

Feathers the boundary between the Base Color and the Shade Colors.

Shading Color Step

Sets the boundary between the 1st and 2nd Shade Colors. Set this to 0 if 2nd Shade Color is unnecessary.

1st/2nd Shading Feather

Feathers the boundary between the 1st and 2nd Shade Colors.

Receive Shadows

Determine if the material reflects shadows.

System Shadow Level

Define the appearance of self-shadows and other received shadows that blend with the Too Shader.

Point Light Settings

Step Offset

Fine tunes light steps (boundaries) added in the ForwardAdd pass, such as real-time point lights.

Filter Point Light Highlights

Show or hide highlight of point lights.