2025-09-22 20:32:59 +08:00

12 KiB

Changelog

[0.19.2-preview] - 2023-09-07

  • fix: ensure the initialization of the dictionary in BaseExtendedClipTrack

[0.19.1-preview] - 2023-07-12

Added

  • internal: add LensDistortion shader include file

[0.19.0-preview] - 2023-07-12

Added

  • internal-feat: add Loop() function for collection structure
  • internal-feat: add List.SetCount() extension

Changed

  • opt: reduce GC allocation
  • internal-opt: allow configuring SceneComponents to exclude inactive objects

[0.18.4-preview] - 2023-03-27

Fixed

  • fix: disable Analytics on platforms that do not support Analytics

[0.18.3-preview] - 2023-03-15

Fixed

  • internal-fix: turn ObjectUtility::Destroy to a generic function

[0.18.2-preview] - 2023-03-15

Added

  • internal: add EnumUtility.ToInspectorNameDictionary()
  • internal: add ObjectUtility.Destroy() with optional undo

Fixed

  • internal-fix: send actual package version for Analytics

[0.18.1-preview] - 2023-03-03

Changed

  • internal: open internals to ToonShader package

[0.18.0-preview] - 2023-03-02

Added

  • internal: add common classes for analytics
  • internal: add ObjectUtility.DestroyImmediate() API
  • internal: add SceneComponents.ForceUpdate() API
  • internal: add UndoAndRefreshTimelineEditor() API for testing

Changed

  • opt: replace calls of FindObjectsOfType() with FindObjectsByType()

Fixed

  • fix: LayoutUtility errors on Unity 2023.x

Removed

  • remove: unused ObjectUtility code for Unity 2019 or earlier

[0.17.0-preview] - 2022-12-21

Added

  • internal: add EnumerableExtensions
  • internal: add TimelineUtility::DeleteInvalidMarkers() API
  • internal: add TimelineClipExtensions::Contains() API
  • internal: add EditorWindowExtensions.Resize() API

Changed

  • internal: change the access modifier of GetWindowSize() to internal

[0.16.4-preview] - 2022-12-08

Fixed

  • fix: reset ClipData dictionary state when the playmode changed

[0.16.3-preview] - 2022-12-08

Added

  • internal: add BaseTrackClipPopup class
  • internal: add BitUtility.IsBitSet() function
  • internal: add TimelineUtility.TimeToFrame() function
  • internal: add EditorWindowExtensions

Fixed

  • fix: hide dummy track for testing in the Timeline menu
  • fix: serialize ClipData based on order and use Dictionary for operational uses.

[0.16.2-preview] - 2022-12-02

Fixed

  • fix: store the hash code of the PlayableAsset as the key for the ClipData

[0.16.1-preview] - 2022-11-23

Added

  • internal-feat: SceneComponents for caching

Fixed

  • fix: ensure that ClipData corresponds to the correct TimelineClip during serialization/deserialization

[0.16.0-preview] - 2022-09-27

Added

  • internal: add ExposedReferenceEditorUtility class

Changed

  • package: upgrade minimum required Unity version to 2020.3
  • internal: make AssetEditorUtility.GetApplicationRootPath() as internal

Fixed

  • internal: make sure the directory exists when calling AssetEditorUtility.CreateSceneAsset()

[0.15.2-preview] - 2022-07-13

Fixed

  • fix: MonoBehaviourSingleton errors when Configurable Enter Play Mode is turned on

[0.15.1-preview] - 2022-05-17

Fixed

  • internal-fix: mark changed object as dirty in DrawUndoableGUI() and DrawScrollableTextAreaGUI()

[0.15.0-preview] - 2022-04-26

Added

  • internal: open internal FilmInternalUtilities API to Storyboard package

Changed

  • change: make JsonAttribute to internal
  • opt: optimize FindSceneComponents() for Unity 2020.3 and up

Fixed

  • fix: build error on Unity 2021.3.x due to RuntimeInitializeOnLoad being inapplicable to generic classes

Removed

  • internal-remove: remove obsolete code in AssetUtility
  • internal-remove: remove BaseJsonSettings

[0.14.2-preview] - 2022-04-14

Changed

  • internal: use Undo.DestroyObjectImmediate() if applicable inside ObjectUtility.Destroy()

Fixed

  • fix: null check of PlayableAsset when initializing clip data

[0.14.1-preview] - 2022-04-04

Added

  • internal: add YieldUtility and YieldEditorUtility

Fixed

  • fix: init clips earlier for tracks derived from BaseExtendedClipTrack
  • internal: make functions in GUILayoutUtility to internal

[0.14.0-preview] - 2022-03-31

Added

  • internal: add a function to get the active TimelineClip given a set of clips and time
  • internal: add GUILayoutUtility
  • internal: add a utility function to do operations on ExposedReference
  • internal: add a function to get ClipData from TimelineClip
  • internal: add a function to find all descendants of a GameObjec

Changed

  • deps: update dependency to com.unity.timeline@1.2.18

[0.13.0-preview] - 2022-02-07

Added

  • internal: BaseJsonSingleton class
  • internal: add API to convert paths relative to "Assets" and "Resources"

Changed

  • refactor: make the constructor of PackageVersion() to private

Fixed

  • fix: only try to create directory if applicable when serializing to json

[0.12.5-preview] - 2022-01-28

Added

  • internal: add an internal API to create a scene asset

Changed

  • internal: open FilmInternalUtilities to GoQL

Fixed

  • fix: check if a callback has been set in fields added by UIElementsEditorUtility.AddField() before invoking

[0.12.4-preview] - 2022-01-07

Changed

  • internal: add Move() extension to List

[0.12.3-preview] - 2022-01-06

Changed

  • internal: add a new API to add UIElements field with a className argument
  • internal: open the editor assembly of FilmInternalUtilities to SelectionGroups.Editor

Fixed

  • fix: check null or empty input string in IsPathNormalized()

[0.12.2-preview] - 2021-11-05

Added

  • internal: add a utility function to load asset by GUID
  • internal: add a utility function to find asset paths

Changed

  • considerpaths under "Library" to be normalized
  • internal: move EditorUtility.WaitForFrames() to the Editor assembly
  • internal: make GetDirectoryName() return a string using '/' as the directory separator

Fixed

  • fix: remove ITimelineClipAsset requirement from CreateTrackAndClip()

[0.12.1-preview] - 2021-10-28

Changed

  • considerpaths under "Library" to be normalized

[0.12.0-preview] - 2021-10-28

Added

  • internal: add GameObjectUtility to find/create GameObjects by path
  • internal: add EnumUtility function to convert enum to a list of inspector names
  • internal: add EnumUtility function to convert enum values to a list
  • internal: add TransformExtensions and find/create child and set the parent of a Transform
  • internal: add functions to add fields in UIElementsEditorUtility
  • internal: add EditorTestUtility.WaitForFrames()
  • internal: add BaseJsonSettings
  • internal: add AnimationCurveExtension
  • internal: add a TimelineEditor utility function to show TimelineClip in the inspector
  • internal: add a TimelineEditorReflection function to create a TimelineClip on Track
  • internal: add TimelineEditor utility functions to show/refresh TimelineWindow
  • internal: add SerializedDictionary class
  • internal: add MonoBehaviourSingleton class

Changed

  • consider files under "Packages" to be normalized as well
  • make path functions in AssetUtility to be obsolete, and create their replacements in AssetEditorUtility
  • let PackageVersion handle "x" token
  • add default parameters to OneTimeLogger::Update()
  • call CreateClipOnTrack() reflection code in TimelineEditorUtility.CreateTrackAndClip(), which will trigger ClipEditor.OnCreate()
  • set IAnimationCurveOwner to internal
  • open FilmInternalUtilities.Editor assembly to AnimeToolbox runtime code
  • make CreateGameObjectWithComponent() obsolete

[0.11.1-preview] - 2021-10-18

Fixed

  • fix: GetOrAddComponent() was not working properly

[0.11.0-preview] - 2021-09-02

Added

  • feat: add utilities to create/delete Timeline assets
  • feat: add a RenderTexture extension to write to a file

Changed

  • make EditorGUIDrawerUtility::DrawUndoableGUI return success or not (bool)
  • deps: make FilmInternalUtilities directly depend on Timeline package

[0.10.2-preview] - 2021-08-17

Changed

  • test against 2021.2 too

Fixed

  • ensure that FilmInternalUtilities works on all platforms

[0.10.1-preview] - 2021-07-01

Changed

  • make TimelineClipExtensions to internal

Fixed

  • fix warnings when using Timeline 1.6.x

[0.10.0-preview] - 2021-07-01

Added

  • internal: add ListExtensions class with RemoveNullMembers() function
  • internal: add AssetUtility.IsAssetPath()
  • internal: add TimelineUtility class
  • internal: add forceImmediate parameter to ObjectUtility::Destroy()

Changed

  • internal: open internals to com.unity.selection-groups
  • refactor: simplify DrawFolderSelectorGUI() and DrawFileSelectorGUI()

Fixed

  • fix: NormalizeAssetPath() to normalize paths under the project path

[0.9.0-preview] - 2021-04-15

Added

  • internal: EditorGUIDrawerUtility::DrawScrollableTextAreaGUI()
  • internal: OneTimeLogger class to do logging once

Changed

  • internal: Simplify EditorGUIDrawerUtility::DrawUndoableGUI()

[0.8.4-preview] - 2021-03-22

Changed

  • internal: refactor virtual methods in timeline-related classes

[0.8.3-preview] - 2021-03-22

Added

  • internal: add ObjectUtility utility script and its FindSceneComponents method

Changed

  • internal: change the functions names for serialization in BaseClipData

[0.8.2-preview] - 2021-03-03

Changed

  • internal: open internals of FilmInternalUtilities to MaterialSwitch

[0.8.1-preview] - 2021-03-01

Added

  • internal: add TimelineClipExtensions

[0.8.0-preview] - 2021-02-24

Added

  • add ExtendedClipEditorUtility, containing utility functions to modify curves on ClipData or TimelineClip

Changed

  • simplify BaseExtendedClipTrack

[0.7.1-preview] - 2021-02-18

Changed

  • change some functions in BaseClipData into abstract functions explicitly

[0.7.0-preview] - 2021-02-10

Added

  • add DrawUndoableGUI() function to draw GUI which can be undoable

[0.6.0-preview] - 2021-01-29

Added

  • add scripts for adding data to TimelineClip (only loaded when a project uses Timeline)

[0.5.1-preview] - 2021-01-26

Fixed

  • fix license
  • fix warning in changelogs

[0.5.0-preview] - 2021-01-18

Changed

  • rename package name to FilmInternalUtilities
  • change all public APIs to internal, and open them only to known film assemblies

[0.4.0-preview] - 2021-01-08

Added

  • add a PackageVersion class to parse package version (semver)

Changed

  • change the class names of PackageRequest related classes

[0.3.1-preview] - 2020-12-14

Changed

  • include UIElements as a dependency of AnimeToolbox
  • cleanup internal functions

[0.3.0-preview] - 2020-10-29

Added

  • add ObjectExtensions, RenderTextureExtensions, Texture2DExtensions classes
  • add PathUtility::GenerateUniqueFolder() utility function
  • add a notifier to notify users to restart Unity after script compilation

[0.2.1-preview] - 2020-10-13

Removed

  • remove unsupported/unused window

[0.2.0-preview] - 2020-10-01

Added

  • add utility functions from StreamingImageSequence
  • add utility functions from MeshSync (AssetUtility, AssetEditorUtility, EditorGUIDrawerUtility)
  • doc: add package badge in the top readme

Changed

  • test com.unity.anime-toolbox against Unity 2020 and 2021
  • chore: use new Yamato conf template and reapply the existing settings

Fixed

  • fix package warnings

Removed

  • delete unused legacy functions
  • remove dependency to recorder. No longer required.

[0.1.6-preview] - 2020-08-26

Changed

  • update package info

Fixed

  • fix test code on Linux
  • fix doc warnings

[0.1.5-preview] - 2020-08-14

Removed

  • remove obsolete/unsupported tracks from the menu

[0.1.4-preview] - 2020-07-27

Changed

  • make UIElementsUtility into a public class

[0.1.3-preview] - 2020-07-27

Added

  • add UIElementsUtility which provides several utility UIElements-related utility functions
  • add more error handling in FileUtility

Fixed

  • fix build error when building applications

[0.1.2-preview] - 2020-05-20

Added

  • test: add PathUtilityTest for testing PathUtility

Changed

  • open UIElementsEditorUtility to public
  • open PathUtility functions to public
  • rename runtime assembly to Unity.AnimeToolbox without Runtime

[0.1.1-preview] - 2020-05-20

Changed

  • change dependency of com.unity.recorder to version 2.1.0-preview.1

[0.1.0-preview] - 2020-05-19

Added

  • add new utility scripts (FileUtility, PathUtility, UIElementsEditorUtility)
  • add PackageRequest classes

Changed

  • rename editor namespace to Unity.AnimeToolbox.Editor

[0.0.2-preview] - 2020-04-08

Added

  • The first release of Anime Toolbox <com.unity.anime-toolbox>.